While the graphics are similarly pleasant on both, there are many more opportunities for a space-set game like Stellaris to wow compared to an earth-bound game like Civilization. In terms of graphics, it’s very easy to say that Stellaris is markedly more visually lush than Civilization. As a result, things feel a lot more connected and immediate in Stellaris, leading to a deeper immersion into the game itself. The ability to pause in Stellaris does make this difference less stark, but it does affect the overall gameplay of Stellaris, in which there is an underlying urgency that can feel lacking from Civilization. But this only really means that you need to spend a little bit extra time to understand what each item on the tree does with some external research.Īnother difference in gameplay between the two is much simpler: Stellaris runs real-time while Civilization is turn-based. That said, the available options can be confusing, especially for first-time players. It is easy to get lost in the vast research options in Stellaris, much more so than in Civilization. Next is the research tree of both games, which is much more expansive in Stellaris than in Civilization. I have a great interest in hard sci-fi, so the choice here is pretty straightforward for me – even though the theme isn’t usually what someone would base their purchases of games by. The space-based sci-fi theme behind Stellaris pervades the game, while Civilization feels a lot more the earth-bound affair than it is. However, these two games are vastly different in the overarching theme behind the gameplay. Gameplayīeing 4X games, both Stellaris and Civilization share a roughly similar gameplay loop. That said, the tutorial in Stellaris does do a good job in progressively introducing the many mechanics of the game, and by the end of that first game, I already felt like I knew most of what makes the game tick. I remember the first Stellaris game I played, in which it took me a while to even understand how to build units. There are simply more things going on in Stellaris, which can be slightly intimidating for beginners. This also means that the learning curve with Stellaris is slightly steeper than with Civilization. That is understandable considering how much deeper Stellaris goes, but it does make Civilization a lot more accommodating for first-timers of the genre. In this sense, Civilization’s fundamental concepts are much easier to grasp on the first run than Stellaris. Due to that, most of Stellaris’s more advanced gameplay concepts are not as readily accessible as with Civilization. Stellaris deals with concepts that are of a larger scale than Civilization. 4X – an abbreviation of Explore, Expand, Exploit and Exterminate – is a subgenre of strategy games focused on building an empire.Īs such, you would expect a similar level of accessibility between both games, but this is not so. So that begs the question: Is Stellaris similar to Civilization? If it is, how are they similar, and how are they different? And if you’re looking at both, which one is more worthy of your investment? AccessibilityĪt the very base, the main similarity between Stellaris and Civilization is that they are both 4X games. Stellaris - The great Space Novel - Introduction to the PCPH Channel Stellaris Research Screen
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